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BWrap topology transfer: a target and clean template mesh leading to the wrapped character
Skalin BWrap · Blender 4.5+

Wrap clean topology
onto full characters.

Wrap clean topology onto full characters in Blender. Use single meshes or collections for Template and Target, keep matching seams together, and refine the fit without joining your meshes.

Single meshes & collectionsFree & Full editionsOne-time purchase
Multiple meshes · Full

One full-body wrap. Separate head and body.

Wrap a complete character while keeping its meshes separate. Put the head and body in a Template collection, choose your Target, and guide them together in one wrapping workflow.

Use meshes or collections on either side

The Template and Target can each be a single mesh or a collection. Work with a MetaHuman’s separate head and body, or a high-resolution Target made from several pieces, without joining objects first.

Keep matching seams together

Keep Seams Together links corresponding boundary vertices during Wrap and Nudge. Objects stay separate, and their vertex order, UVs and vertex groups are preserved.

Start your point batch on either Template or Target, then place the matching points on the other side. Nudge follows connected Target surfaces and smooths local folds to help refine difficult areas.

Learn the multiple-mesh workflow

Keep the topology. Change the character.

Stop rebuilding topology you already have

Creating good character topology takes time. Once you have edge flow and deformation loops that work, you should be able to reuse them.

BWrap fits that mesh to a new face, body, scan or sculpt. Guide the important features, let BWrap handle the deformation, then refine the result directly inside Blender.

Five characters with very different facial proportions sharing the same clean mesh topology
Five different characters. One shared topology.View full size
You guide. BWrap handles the deformation.

Control the areas that define the character

Correspondence Points · Free + Full

Guide the wrap where it matters

Place matching landmarks on the face and across the body, including shoulders, elbows, hips and knees. Start a batch on either Template or Target, then match it on the other side. Left, right and center colors help you keep track. Free supports up to 50 pairs across the whole setup.

Matching landmarks on a triangulated target and clean template, alongside the wrapped result
View full size
EdgeLoop Points · Full

Match complex areas with Loop Guides

Store matching Template and Target edge loops and let BWrap distribute correspondence points along them. The two loops can have different vertex counts. Useful for eye openings, mouth loops and other curved features.

Correspondence points distributed around eye and mouth loops on two differently shaped character meshes
View full size
Mirroring + symmetry · Full

Build one side, choose the direction

Automatically create mirrored point pairs with Symmetry, or mirror selected points from either side. Single meshes use their local X planes; collections use world X=0 or a chosen Symmetry Reference. Bilateral Loop Guides support Auto Symmetry in the single-mesh workflow.

A character with landmarks on one side, followed by the same character with mirrored landmarks on both sides
View full size
Protection + control · Full

Preserve the forms that matter

Use Keep Shape Weight Groups to carry a region into place while preserving more of its local form. An ear, for example, can keep its shape while the surrounding mesh wraps to the target. Full also includes Exclude and Pin. In collections, masks use the same group name on each mesh. Detect Interior and exclusion-preset tools are available in the single-mesh workflow.

An ear retaining its shape on a wrapped character, with the protected ear and lower mesh highlighted as a Weight Group
View full size
Texture transfer · Free + Full

Bring the textures with you

Transfer textures from the target to your wrapped mesh, then continue texturing and editing normally in Blender. Both editions include texture, color attribute, normal and cavity transfer. Free outputs 256 × 256; Full supports up to 8K.

Skin and hair textures transferred from a detailed target character onto the wrapped mesh
View full size
Wrap quality · Fast in Free + Full

Choose the right wrapping preset

Use Fast to check your setup and iterate in either edition. Full adds Balanced and Best, plus editable solver settings for more control over the final fit.

Refinement · Free + Full

Refine and keep working

Slide the wrapped mesh over connected Target surfaces with Nudge. Hold Shift to smooth uneven areas and help relax local folds. Both editions include these tools, with matching Template seams kept together in collection wraps.

Workflow

From rough match to usable topology

01

Import and set up

Choose Mesh or Collection independently for Template and Target. For a full body, place the separate head and body meshes in one Template collection. Align the inputs, enable Keep Seams Together, then build the BWrap workspace.

Clean Template mesh and detailed Target sculpt displayed side by side for setup
02

Create correspondence points

Place a batch of landmarks on either side, then add their counterparts in the same order. In Full, use Loop Guides for detailed features and Weight Groups to protect selected areas.

Matching correspondence points on the Template and Target, shown side by side
03

Wrap and refine

Wrap your Template onto the Target, then adjust and refine the fit. Project textures and vertex paint from the Target onto your Template’s UV maps.

Video tutorial

Learn BWrap from start to finish

Choose your edition

BWrap Free vs Full

Features included in BWrap Free and Full
Feature Free Full
Correspondence Points: place, adjust, select and delete Included50 pairs maximum IncludedNo edition limit
Save and load point data (JSON) IncludedUp to 50 pairs Included
Multiple Template / Target meshes through collections Not included Included
Fast wrapping Included Included
Balanced and Best wrapping presets Not included Included
Editable solver and advanced settings Not included Included
Mirror Selected / All, with left-to-right or right-to-left direction Not included Included
Centerline snapping and X shortcuts for point placement / adjustment Not included Included
Loop Guides (EdgeLoop Points), automatic correspondence and Auto Symmetry Not included Included
Weight Groups: Exclude, Pin / Lock in Place and Keep Shape Not included Included
Detect Interior and exclusion presets (single-mesh workflow) Not included Included
Adjustable Conform Strength and Snap Open Edges Not included Included
Nudge and Nudge Points, including X symmetry Included Included
Conform Points to Wrap (single-mesh workflow) Included Included
Shape Key result, Result Strength, Apply and Remove Included Included
Create a new object from the finished result Included Included
Choose automatic Modify Mesh / New Object output (single-mesh workflow) Not includedShape Key output Included
Turn Live Preview on or off Not includedAlways on Included
Texture, color attribute, normal and cavity transfer Included256 × 256 IncludedUp to 8192 × 8192 (8K)
Bake quality controls, preview materials and image saving Included Included
BWrap workspace, synchronized views and wireframe controls Included Included

Free supports 50 matched point pairs: 50 landmarks on the Template and 50 on the Target. Pending points on either side count toward this limit. Nudge symmetry moves existing points and geometry; point mirroring and Loop Guides are exclusive to Full.

Both editions support single-mesh wrapping. Full also supports collections with multiple meshes on either side. Free uses fixed Fast settings and Shape Key output, and still includes Apply and Create Object after wrapping.

BWrap for Blender 4.5+

Start Free. Get the complete toolkit with Full.

Free

Try the core workflow

€0

Test BWrap on your own meshes.

  • Up to 50 matched point pairs
  • Fast wrapping
  • Nudge tools and editable results
  • Texture transfer at 256 × 256
Get BWrap Free

Choose where to buy

Buy BWrap Full on this website with Lemon Squeezy, or through Superhive or ArtStation.

Questions

BWrap FAQ

What is BWrap?

BWrap is a Blender addon for wrapping an existing clean mesh onto a new character, sculpt or scan while keeping the topology you already want to work with. You guide important areas using Correspondence Points and, in Full, EdgeLoop Points. BWrap then handles the deformation.

Does BWrap replace manual retopology?

For many character workflows, that is the idea. If you already have good topology, BWrap lets you reuse it instead of rebuilding the mesh from scratch. Some final manual refinement may still be useful depending on the complexity of the target.

Do the source and target meshes need the same topology?

No. The Template is the clean topology you want to preserve, while the Target can have completely different topology. BWrap uses the target primarily as the shape you want to match.

Can I wrap a full body made of separate meshes?

Yes. Choose Collection for the Template, Target or both. A separate head and body can wrap together without being joined. Keep Seams Together links corresponding seam vertices while preserving each object’s vertex order. Multiple-mesh wrapping is available in Full. Free supports one Template mesh and one Target mesh, with up to 50 point pairs.

What happens to UVs, vertex groups and shape keys?

The objects, vertex order, UVs and vertex groups remain intact. Each collection Template gets its own result shape key, controlled by a shared Wrap Amount. Existing relative expression-key offsets are preserved when applying the result, but expressions may need adjustment for the new anatomy. Start from a neutral Template; BWrap does not retarget a MetaHuman rig or DNA.

Can EdgeLoop Points work with different vertex counts?

Yes. Matching Template and Target loops do not need to contain the same number of vertices. BWrap Full can distribute correspondence points along both loops automatically. Pair an open chain with an open chain, or a closed loop with a closed loop.

Can BWrap transfer textures?

Yes. Both editions include texture-transfer tools so textures from the target can be transferred to the wrapped mesh. Free supports 256 × 256 output; Full supports up to 8192 × 8192 (8K). The Template needs a UV map, and transferring target textures also requires target UVs.

Can I continue editing the result normally in Blender?

Yes. The finished result remains a normal Blender mesh, so you can continue sculpting, modeling, rigging, texturing or otherwise editing it using your normal Blender workflow.

Full-body video tutorial

Wrap a full-body MetaHuman

Follow a complete full-body wrap using a MetaHuman with separate head and body meshes. Learn how to set up collections, place matching landmarks, keep the neck seam together and refine the result.