BWrap is one-click non-rigid mesh wrapping for Blender: conform your template topology onto scans, sculpts and stylized characters. Place point pairs, press Wrap — a production-grade N-ICP solver, tuned against per-vertex ground truth, does the rest.
One-time purchase from $25 · free version available · you get the source (GPL)Everything between "two meshes" and "perfect conform" lives in one sidebar tab: placement, wrapping, weighting, refinement and review.
Corresponding points on template and target steer the wrap. The tooling assumes production counts, not toy demos:
Symmetric solving, fold-aware matching, correspondence-continuity filtering, a capture phase and an untangle pass — tuned against per-vertex ground truth. Three presets (Fast / Balanced / Best) cover blockout to final, and a Conform Strength slider blends between the target's shape and your template's.
Exclude regions entirely, keep a region's shape while it rides along, or lock vertices in place — with Detect Interior finding mouth bags and eye sockets for you, plus ready-made exclusion presets. Snap Open Edges makes boundaries follow the target's open edge.
Conform Points to Wrap re-seats your landmarks for iterative wrapping; a live Nudge brush (Shift to smooth, Ctrl for free movement) and a radius-free Nudge Points mode interpolate corrections between landmarks — with X-symmetry throughout.
A dedicated dual-pane BWrap workspace with synced views, per-pane wireframe toggles, in-front point drawing and name display — so template and target are always one glance apart.
The complete point workflow and workspace plus Fast-quality wrapping, applied directly to your mesh — locked features stay visible, so you know exactly what the full version adds. Full: $25 Individual, $99 Indie Team (5 seats), $299 Enterprise — every tier is the complete addon.